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Greyhawk Faiths Part 2: The Celestials

Warning: This content is heavily based on Greyhawk Canon but it is different and is a draft version used in The Grey League Podcasts.


Greyhawk god impression
Greyhawk gods impression

The imprisonment of Tharizdun gave The Aetherics time to weave a more intricate and full tapestry and create celestial pantheons who would further shape the world. From the dawn of time, the celestial siblings embarked on a journey of creation and guidance and their influence spans continents, shaping cultures, and civilizations, while their presence echoes through the ages, leaving a permanent mark on the world they helped shape. Join us as we traverse the realms of the divine.




Beory, goddess of life, birthed to six deities


Her eldest children, Berei, Rao, and Allithur, implored their mother for a purpose within her universe. They voiced concerns that the multitude of animals populating her realm had no need for them and that Beory's evolving world seemed to lack a place for their existence. In response to their pleas, she granted them freedom—a solitary opportunity to create, hoping to assuage their discontent. Together, they devised humanity and in the end, those who were not influenced by the other Celestials became known as the Flannae Tribe.

Berei bestowed upon them the wisdom of agriculture, the importance of familial bonds, and the essence of home. Allithur instilled in them ethical principles, imparted cultural traditions, and fostered an understanding of respect, laws, and rituals. Rao endowed them with the gift of reason, a catalyst for discourse, which in turn would pave the path to peace and ultimately, serenity.


Her second children were Celene and Luna who became an integral part of the eternal cycle that influences Oerth’s seas, and the first humans worshipped them almost instantly.

Her final offspring was Obad-Hai, who emerged from her very being and discovered his purpose from the instant of his inception. He nurtured all the fauna and flora that thrived within his mother's domain, extending his care even to creatures that others might label as monsters. Revered by humanity as the Father of Summer, the Horned Hunter, and the guardian of the land, Obad-hai is worshipped for his benevolent stewardship.


What is the influence now in 576 of the Common Year:

Rao stands as the deity who has endured through time, rising to become a prominent figure in the pantheon, whereas Berei, Allithur, Celene and Luna linger in the background, revered within the broader Pantheon. To this day, Obad-Hai also remains a widely venerated deity, revered by numerous cultures as the god of nature and a patron deity of the Flan people. He continues to play an active role in the world of Oerth.


Procan, the Storm Lord fathered five deities


The tempestuous nature of the Storm God fuels a fervent desire to spread his chaotic influence throughout the world. He ventured to the domain of the primordial Queen of elemental air, Akadi, who bore him five children.


The four wind gods Atroa (spring winds), Sotillion (summer winds), Telchur (winter winds), and Wenta (autumn winds) facilitated the spread of plant seeds, regulated temperatures, maintained wave action, etc. Overseeing these four progenies is their fifth sibling, the formidable sky-god Velnius, whose influence extends over the world's weather patterns.

Their collective efforts have profoundly shaped the world itself, exerting a unique influence on humanity by instilling in them a deep-seated urge to explore the farthest reaches of the globe. Those humans who heeded this call to venture beyond familiar lands separated from the main tribe, giving rise to what is now known as the Oeridian tribe.


What is the influence now in 576 of the Common Year:

The Sky God Velnius is revered as an individual deity, while the four wind gods are collectively worshipped across the world as a singular entity known as The Velaeri, revered within the broader Pantheon.


Lendor, Lord of Time, spun three+ deities


The Lord of Time, a venerable and ageless dragon, observed the unfolding changes with growing unease. Despite the existence of rules governing creation and the balance between good and evil, he could only perceive chaos, which unsettled him deeply. With patience, he enlightened more and more humans, revealing that an organized path founded on study and knowledge could bring about balance and growth. Those who heeded his guidance separated from the main tribe, forming what is now known as the Suel Tribe. To continue guiding these enlightened humans, he summoned from the ever-turning wheel of time three deities to aid the Suel on their journey to order.


The first deity to break free from the wheel was the goddess Wee Jas, who compelled the Suel to comprehend, rather than fear, the connection between magic and death. She bestowed upon them great mastery over both, teaching that adherence to the laws of the universe is crucial for controlling magic, whether through innate understanding or rigorous study and research. Her teachings enabled the early Suel to establish a functional code of laws.


Despite his efforts, the wheel did not always grant Lendor's requests. The second deity to emerge was not lawful but the chaotic god Norebo, bestowing upon the Suel the gift of luck and the willingness to take risks for greater wealth and prosperity. Embracing the gamble of life could lead to unforeseen riches beyond imagination.


The third deity to break free from the wheel was Phaulkon, the god of Air, Wind, Clouds, Birds, and Archery. A chaotic war god, he favoured a less regimented military approach, one that was effective yet less oppressive. However, Phaulkon was overshadowed by his own son—the chaotic war god Kord—who emphasized strength and perseverance. Lendor viewed his grandson favourably and is, in fact, the only known deity capable of pacifying Kord's legendary rages.


The original Suel tribe maintained a balance between lawful societal structures and various chaotic elements. Their soldiers invoked chaotic-aligned gods for strength, while martial priests stood alongside them, offering guidance on honourable behaviour in battle to secure a favourable afterlife. Their society prioritized law, history, tradition, and magic, while also embracing competitiveness and the notion that the strong and fittest deserved to rule over the weak.


What is the influence now in 576 of the Common Year:

Norebo, Wee Jas and Kord remain to this day worshipped across Oerth, not only by those with Suel heritage.



Istus, Lady of Fate


The lady of fate, foreseeing the actions of the other Aetherics, imbued humans with a strong belief in destiny and individual fate. Certain human tribes, guided by their destinies, united under the principles of Time, Life, and Death, as well as the concepts of Law and Chaos, and Good and Evil. These tribes merged into what are now known as the Bakluni tribes, whose myths assert that Istus shapes the fate of the universe through her actions and deeds, and that it is impossible to deviate from one's predetermined path within the tapestry of fate.


Istus, unconcerned with progeny, focused solely on her role in weaving the fabric of destiny. She knew it was the Bakluni's destiny to summon their own deities. However, the web of faith was briefly touched by a dark tendril of the Elder Evil (Tharizdun) and in that micro second a tremble of insanity was injected and consequently released. This became a thorn in the work of Istus, a thorn that grew in divinity due to the collective fears and anxieties of mortals, coalescing into a divine entity that personifies the unpredictability of life. Ralishaz, the god of ill luck, misfortune, and accidents, emerged from the chaos of the universe with a singular purpose—to embody the unreliable nature of fate and chance. From minor mishaps to catastrophic calamities, Ralishaz's touch can be felt in every stroke of ill luck that befalls mortals.


What is the influence now in 576 of the Common Year:

Although not actively concerned with Oerth’s inhabitants, Istus is widely worshipped.




The Celestial children: Rao, Berei, Allithur, Celene, Luna, Obad-hai, Velaeri (Atroa, Sotillion, Telchur, Wenta), Velnius, Wee Jas, Norebo, Phaulkon, Kord and Ralishaz.



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Note: Feel free to comment on my version on religion in Greyhawk. Just keep in mind that it is a draft version for now and that I mean to have an alternate version then the canon.


Next: Greyhawk Faiths Part 3: Creation of the Pantheons

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