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Hexploration - 2 - Journey Rules part 2
Wilderness Travel & Hexploration: My Take Part 2 2. Gritty Survival Route Step 3. TRAVEL ACTIVITIES The party can now spend their pace points to conduct travel activities in whatever order or sequence they desire. When the points are depleted the traveling day is over. Choice 3: Travel Check (Lead the way) Wilderness navigation relies on landmarks and line of sight. If the party does not have a very clear landmark to guide them (road leading the way, mountains in the distance

ThegreyLeague
2 days ago6 min read


Hexploration - 1 - Journey Rules part 1
Wilderness Travel & Hexploration: My Take Wilderness travel and hexploration—also known as hexcrawling—have been discussed for years, and I haven’t found a single “best” system. I’m looking for a balance: something with a touch of realism, meaningful player involvement, and mechanics that support the story without dragging down gameplay once they're in place. So, I made my own rules inspired by 'PF2 Kingmaker Rules' , 'Forbidden Lands RPG' and 'One Ring RPG'. I have also trie

ThegreyLeague
May 31, 20255 min read
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