Grey League Podcasts
GreyStream
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Yt members 3$/month
GM Workshop [Live]
I will be working on my adventures, GM tools or Video editing.
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LoreLounge [Live] (can include Guests)
You can watch the Lore Show (can include Guests) one full month before it goes public and interact with us.
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Hero campaigns [Live] + Sesh'Cap (can include Guests)
Any Hero campaign will only be available for Yt Members as well as the Sesh-Cap (not-live).
Public stream​
RuleNugget (can include Guests)
These short videos will briefly discuss PF2e topics
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Game and Ruleset
Any
Streamed
Twitch and YouTube on TBD
Hosts
Salinmoor West Marshes
A West Marches Campaign is a format where more than one group can enjoy the same persistent and ongoing campaign world. The actions of one party can affect the world for all players in this player-driven and story-driven campaign.​​​
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The Viscounty of Salinmoor suffered economic collapse and anarchy following waves of refugees fleeing the fall of Port Toli, Monmurg, and Westkeep between 446 and 451 CY. After King Tavish III’s death in 453 CY, his successor, Tavish IV, abandoned the Sea Hold region, leaving Salinmoor defenseless and looted by those escaping further conflict. Fearing Sea Prince expansion, Tavish IV removed Viscount Cullen II of House Lorchester and appointed House Secunforth as the new rulers in 456 CY. Now, Viscount Hewel I and Viscountess Hedreth seek to restore order by enlisting adventurers. The Viscounty needs you! Join now and make a name of yourself!
Game and Ruleset
Greyhawk - Pathfinder 2E
Streamed
Twitch and YouTube on TBD
Cast
Adventurer Membership Tier
Diamond Lake Disaster
The Age of Despair draws near and he who crawls will walk again. A group of players take on part of a remastered version of the old Age of Worms AP. Heroes go from immersive roleplay encounters to exciting battle scenes as they explore the storyline.
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It is CY 585, you are teenagers growing up in the brutal mining town of Diamond Lake, where corruption festers in every shadow, greed rules the streets, and violence is just another way to survive. Over your first two sessions, you'll experience firsthand the harsh realities of this nearly lawless town—where fortunes are made in the mines and lost in the gambling halls, where secrets fester beneath the surface, and where danger lurks around every corner. Then, we leap forward a decade. Hardened by your past, you set out into the treacherous Cairn Hills, drawn by whispers of ancient tombs, lost relics, and mysteries that should have stayed buried. What you uncover may change your fate forever—if it doesn’t consume you first.